7 Steps to designing a culture

Filed under Tips & Tools on November 25, 2008
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I recently attended an employer-mandated cultural competency course, and while I don’t feel any more culturally competent than I did before the workshop, one of the exercises we participated in provided a great template for constructing a detailed culture in twenty minutes. I’ve talked before about how important it is to flesh out cultures when world-building for your fantasy fiction story. Now I’m going to give you 7 easy steps to do just that.

  1. Assign Physical Characteristics
    • What do the members of the culture look like?
    • How do they dress?
    • Does the culture include men and women?
    • What age groups exist within the culture?

  2. Define Sacred and Taboo
    • What does the culture consider sacred?
    • Does the culture celebrate any holidays?
    • Does the culture have an organized religion or system of beliefs?
    • What things are forbidden by the culture?

  3. Establish Boundaries
    • Does the culture recognize borders or land claims?
    • Is the culture limited to a certain region or is it widespread?

  4. Create Power Structures and Hierarchies
    • How is the culture governed?
    • Are all members of the culture treated equally?
    • What factors determine who holds power?

  5. Construct Language(s)
    • Is the culture mono- or multilingual?
    • Does the culture emphasize verbal or non-verbal communication?
    • Are there dialects within the culture?

  6. Formalize Greetings
    • How do members of the culture greet each other?
    • How do they greet outsiders?

  7. Name the culture
    • Is the name formal or casual?
    • Is the name used internally or externally?
    • Did the name originate with the culture or was it assigned by outsiders?


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3 Responses to “7 Steps to designing a culture”

  1. Alex Moore said:

    yum. great post…much enjoyed.

  2. Brandon Barr said:

    You know, it’s amazing what you can get from a Employer mandated competency course…

    This is a great list, thanks for sharing it :)

  3. Lukahn said:

    Very nice post, and added some things to my list I didn’t have (such as the greetings). Many years ago I ran across someone who had considered these types of things in building his gaming world – how people dressed, social taboos, how the family unit behaved. I hadn’t really thought about things like that up until then, except perhaps holidays and religions (since these could play into gaming sessions, esp. religion).

    I found that by defining these things, it got me thinking about how other pieces of a society worked. I found myself asking the question as to how the culture became the way it was, which led to defining economic and political aspects of a society.

    The pitfall to all of this is knowing when to stop. One can spend a lot of time fine tuning everything just to have those hours of work never amount to anything.

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