Building a fantasy fiction world: cultures

Filed under Tips & Tools on May 29, 2008
Tagged: , , , , , ,

Now that you’ve determined the geography of your fantasy world and developed its history, it’s time to create the cultures that exist therein. “Cultures” really means people, and includes factors such as races, religions, forms of government, and social mores that define who they are. These topics all shape how the inhabitants of your fantasy [...]

Reaching for originality

Filed under Writing Journal on March 15, 2005
Tagged: ,

The world of Chronicles of Arunda, the world in which my own series of novels are set, was originally created as a homebrew campaign for my D&D group back in Second Edition. I updated it when 3rd Edition came out and had a new group of players to run through it. However, as I returned [...]